![]() ![]() Thankfully, the graphics zip about without any noticeable frame rate drops and are perfectly acceptable without being particularly flashy. The rest of the sound effects are passable, with a couple of the cars sounding like angry bees in a jam jar rather than an off road racer. It’s my usual kind of music, but some of the tracks are rather good, with Scottish rockers Twin Atlantic contributing a couple of stand out tracks. There’s quite a variety of different music that plays during the races and in the menus, all of which are indie rock or thrash metal. Fans of the classic PS1 game Destruction Derby will be pleased to know there are also large arena battles in which your sole aim is to crash into the other cars till they explode. There’s four recharging weapons to use that you can fire by holding the left bumper and a direction. It’s a slightly clunky way of firing them and the fact that they aren’t pickups means you can be without any firing capabilities for long periods.įlatOut mode dials everything up to eleven, dropping in the fastest cars with various challenges such a Beat the Bomb where you have a limited time to reach checkpoints, and Carnage which includes a score multiplier that builds as you, you guessed it, crash into things. There’s also a surprising lack of big jumps unless you’re crashing, and some Motorstorm style leaps of faith would have added extra excitement to the races.Īlong with standard time trials and races there is a mode which includes weapons. However, that game had a little more imagination and featured a course set on Brighton seafront, and it would have been nice if Flatout 4 had something like that. There’s a snowy course, a lumberyard, a desert track, and one set in a chemical plant, all of which remind me of Blur, one my favourite racers. ![]() The tracks used for the derbys, time trials and battles – four of the ten game modes on offer -are quite long with plenty of short cuts and alternate routes to take, but if you have played any arcade racer, the settings will be familiar. Unlike some other racing games, these upgrades do seem to affect the handling of your car quite considerably. All of the vehicles have unlockable paint jobs and the chassis, acceleration and various other attributes can be upgraded using cash earned by winning races and smashing into opponents. Hopefully, these new raid issues won't take quite as long to resolve.Your starter vehicles are fast, but the later unlockable vehicles are something else, letting you hold down the turbo button and feel like you’re entering warp speed as the scenery races by. Many players were worried that the game crashes would result in similar issues to the Walking Wake and Iron Leaves raids back in February, which resulted in those Raids being cancelled and rescheduled for several months later. While another Pokemon Scarlet and Violet bug is disappointing to say the least, there's no sign that players who participated in the Great Tusks and Iron Treads raids had their save files corrupted. When players defeated a raid, they'd occasionally receive "None" as a reward and this seems to be tied to the repeated crashes. Paradox Pokemon like Great Tusks and Iron Treads don't drop TM material but that doesn't seem to be factored into the formula used to determine Raid rewards. When players defeat a Raid Pokemon, they're given rewards that often include TM material tied to that Pokemon. ![]() The issue appears to be tied to the TM material dropped by Pokemon and used to make TMs. ![]()
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